Patch #24

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    • Finally! Patch 24 is here



      There are quite some drastic changes, all alpha testers need to re-think a little.

      I took the feedback of the community very serious in the past months and weeks. The changes applied to the employees in today's patch are a result of this feedback. They were made in order to make the game overall more fun and easier to understand for beginners.

      Since the new system should be tested in a long-term time scale, I didn't want to wait for the closed Beta to patch them, so instead our Alpha testers can start testing already :)


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      Employee changes



      1) Energy restrictions are lifted


      A lot of actions in the game could not be started if the employee didn't have enough energy. Transportation quickly became an issue and shifts could be skipped due to that.
      We removed the energy restriction, and with it also the energy and stamina display. Both values will still be used, but only internally for calculations.

      This is not a "yay we can do whatever we want"-thing. If you let your employees work for too long or not cover their needs, you will quickly find yourself and your business in trouble. Read more below :saint:



      2) Motivation


      Motivation now plays a bigger part. As soon as one of the 3 needs is not sufficiently covered, an employee will lose motivation. That can be up to 50% per day. Motivation will recover itself if all needs are fine, but it takes longer (up to 35% per day).
      Unhappy employees will make a bad impression on your customers and have a negative impact on your revenue.



      3) Needs


      We still have the 3 needs, but renamed them. Now it's easier to get your head around them:


      • Food (used to be: hunger): Can be fulfilled by use of inventory items.
      • Hygiene: Can be fulfilled by use of inventory items + the setup caravan of the employee.
      • Sleep (used to be: Tiredness): Can be fulfilled by access to the setup caravan.


      All 3 needs have the same display now. 100% always means "everything alright"
      There are color codes to help you to quickly understand what's going on. On decrease, the display color will go from green to yellow to red. Once it hits the red zone, motivation will decrease.



      4) Employees quit


      Employees think about quitting when they're unhappy (low motivation). Once they resigned, they will never apply for the same business again.



      5) Unhappy employees


      Employees will become unreliable with less than 30% motivation. That means they will sometimes ignore the shift schedule and not start their scheduled task. In this case the player will be notified.



      6) New UI


      The employee UI (User Interface) was completely refactored. Our screenshot here is with german language settings, but of course we do already support English :)
      Please note that you can click on most of the elements to open a quick help dialog that will explain you the features better. We also added tooltips that appear on hover. Check it out!






      7) Employee selection and job requests


      The employee selection that you can find for some tasks like setup, dismantling, inspections etc. has also been adjusted to fit the new UI.
      The job requests also have been reworked to fit. With that we changed the limit of max. visible job requests from 10 to 9.



      8) Consumables reworked


      Consumables had more than only one affected value before. They have been simplified now to work as the player would expect.
      We removed some aspects of this feature to make the game less complicated for beginners.


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      Patch 24 also comes with a lot of bugfixes!



      • [fixed] Employee sleeping times were incorrect and the increase of tiredness was not reasonable.
      • [fixed] Exploit: You could send an employee from A to B without a car by firing and hiring him. Fired employees will now not apply at the same business anymore.
      • [fixed] The news headline disappeared if it contained umlauts (german problems, I know...)
      • [fixed] internal error in our translation tool.
      • [fixed] job requests sometimes showed not all or more than existing skills of an employee.
      • [fixed] "select all" didn't work in the employee selection.



      Looking forward to your feedback! Happy testing :)