Patch #32

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    • This new patch comes with all the things you could ask for: Bugfixes, new features, improvements and even new content! :)


      Changelog:


      • [feature] Tour plan
        • To improve your experience, we split the tour plan. Every business has now its separate tour plan.
        • Besides the attraction name, we now also display its icon.
        • We don't show all tour plan entries anymore, only the ones from the last 12 months.
      • [adjusted] Tour plan in player profiles
        • Shorter list: For each attraction the player owns, the limit of entries will be increased by 5. Meaning you can see max. 50 entries in the profile. Additionally, only dates from the last 12 months will be listed, the same as in the actual tour plan.
        • We also updated the looks a bit, a country flag and the attraction icon will increase clarity here.
      • [feature] Shift schedule templates
        • You can take any day and save its shifts as a template which then can be applied to any upcoming day.
        • It will also consider different opening times for Fridays and Saturdays, automatically.
        • Shift schedule templates are a premium feature that requires a premium account.
        • The feature will help players with multiple or larger businesses to manage their daily operations in a more efficient way.
      • [adjusted] Shift schedule
        • You will no longer be annoyed by a "Shift successfully created"-popup. Yes!
        • Any changes in the plan will be indicated by a "Saved" message now.
      • [new] Level 12 child attraction: "Floor Carousel" (+ 2 skins: Grandeur Carousel / Horse Carousel)
      • [new] Level 16 Ferris Wheel: "Ferris Wheel (20m)" (2 skins available)
      • [fixed] A few layout issues after the font change introduced by the last patch.
      • [fixed] A technical exploit that allowed to create more shift schedules than just for 2 days.


      :!: Attention: This patch might require you to clear your browser cache to see all changes without any errors.